Quick answer: what should a new player do?
Start by locating the quarry and the shared pyramid. Pick up one load, carry it to the pyramid, place it, and time the complete loop. That single run teaches more than a long list of unverified tips because it gives you the inputs for every later decision: walk speed, capacity, distance, pickup time, and placement time.
Build the Pyramid! is a cooperative Roblox experience by Janitors Studios. Its official public description centers on collecting blocks, transporting them to the pyramid, training Speed and Strength, and helping the server complete the build. This guide follows that loop in the order a new player can actually use it. The official game page and public Games API identify the experience; they do not guarantee today’s upgrade costs or code rewards.
Your first repeatable route
Locate both ends of the loop
Find the quarry, then identify the pyramid delivery point before you start carrying. A landmark-based return is safer than relying on a copied map image.
- Walk the empty route once.
- Choose a landmark that points back to the pyramid.
Fill one real load
Pick up the amount your current character can actually hold. Check whether pickup is one block at a time or a larger batch, because that changes the useful upgrade.
- Record capacity.
- Count pickup actions.
Deliver before training
Carry the load to the pyramid and place it. The first run is not about speed; it is a baseline for travel, pickup, and placement time.
- Time the round trip.
- Note where you wait or reposition.
Make one change
Train or buy one change that targets the measured bottleneck. Do not change speed, capacity, and batch size together or you will lose the comparison.
- Use the calculator first.
- Retest the same route.
How to read the first run
If most of the timer is spent walking, a speed change can help every future load. If the trip is short but you return to the quarry often, more capacity can remove trips. If the character pauses for many pickup or placement actions, batch upgrades may matter more than either stat. You do not need a perfect measurement: a rough, consistent test is enough to rank your next experiment.
Keep the first session simple. Do not chase a rumored block total, pass, or code before you know how the ordinary loop works. A code can be checked later; a route baseline lets you judge whether any reward or upgrade actually changes the experience. If another player gives you a number, write down the date and retest it in your own server before treating it as current.
Calculate your first delivery rate
Use your first timed load to see whether travel, capacity, or interactions are limiting progress.
Pickup & placement timing
Defaults: one block per action, 0.25 seconds each. Open this section to use your measured values.
Compare an upgrade
- Travel
- 15s
- Pickup
- 2.5s
- Placement
- 2.5s
Round-trip travel = 2 × one-way distance ÷ walk speed. Processing time = ceil(load ÷ pickup batch) × pickup time + ceil(load ÷ place batch) × place time. The estimate includes a return after every load, including the final partial load. It assumes a clear route, no boosts, no lag, and no server-wide placement delay. Replace the example values with a timed in-game observation.
Beginner questions
Do I need to know the current pyramid total first?
No. Learn and time one load first. The live remaining-block counter is useful once you want a finish estimate, but it is not required to understand the loop.
Should I train Speed or Strength first?
Measure travel versus load frequency. Speed usually helps when walking dominates; capacity or strength is more useful when small loads force many trips. Use the comparison guide and calculator.
Are community videos official?
They are useful for seeing the route and discovering player language, but exact costs, rewards, and multipliers should be checked in the live experience or a developer-owned source.